| A |
|---|
| glActiveTexture |
| glAttachShader |
| Top |
| E |
|---|
| glEnable |
| glEnableVertexAttribArray |
| glEndConditionalRender |
| glEndQuery |
| glEndTransformFeedback |
| Top |
| F |
|---|
| glFenceSync |
| glFinish |
| glFlush |
| glFlushMappedBufferRange |
| glFramebufferRenderbuffer |
| glFramebufferTexture |
| glFramebufferTextureLayer |
| glFrontFace |
| Top |
| H |
|---|
| glHint |
| Top |
| I |
|---|
| glIsBuffer |
| glIsEnabled |
| glIsFramebuffer |
| glIsProgram |
| glIsQuery |
| glIsRenderbuffer |
| glIsSampler |
| glIsShader |
| glIsSync |
| glIsTexture |
| glIsVertexArray |
| Top |
| L |
|---|
| glLineWidth |
| glLinkProgram |
| glLogicOp |
| Top |
| M |
|---|
| glMapBuffer |
| glMapBufferRange |
| glMultiDrawArrays |
| glMultiDrawElements |
| glMultiDrawElementsBaseVertex |
| Top |
| P |
|---|
| glPixelStore |
| glPointParameter |
| glPointSize |
| glPolygonMode |
| glPolygonOffset |
| glPrimitiveRestartIndex |
| glProvokingVertex |
| Top |
| Q |
|---|
| glQueryCounter |
| Top |
| R |
|---|
| glReadBuffer |
| glReadPixels |
| glRenderbufferStorage |
| glRenderbufferStorageMultisample |
| Top |
| S |
|---|
| glSampleCoverage |
| glSampleMaski |
| glSamplerParameter |
| glScissor |
| glShaderSource |
| glStencilFunc |
| glStencilFuncSeparate |
| glStencilMask |
| glStencilMaskSeparate |
| glStencilOp |
| glStencilOpSeparate |
| Top |
| T |
|---|
| glTexBuffer |
| glTexImage1D |
| glTexImage2D |
| glTexImage2DMultisample |
| glTexImage3D |
| glTexImage3DMultisample |
| glTexParameter |
| glTexSubImage1D |
| glTexSubImage2D |
| glTexSubImage3D |
| glTransformFeedbackVaryings |
| Top |
| U |
|---|
| glUniform |
| glUniformBlockBinding |
| glUnmapBuffer |
| glUseProgram |
| Top |
| V |
|---|
| glValidateProgram |
| glVertexAttrib |
| glVertexAttribDivisor |
| glVertexAttribPointer |
| glViewport |
| Top |
| W |
|---|
| glWaitSync |
| Top |