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# Table of Contents  
  
*  [decompose methods](decompose.md)  
    *  [**decompose** function ](decompose.md#decompose-function)  
*  [norm methods](norm.md)  
    *  [**distance2** function ](norm.md#distance2-function)  
    *  [**l1Norm** function ](norm.md#l1Norm-function)  
    *  [**l2Norm** function ](norm.md#l2Norm-function)  
    *  [**lMaxNorm** function ](norm.md#lMaxNorm-function)  
    *  [**length2** function ](norm.md#length2-function)  
    *  [**lxNorm** function ](norm.md#lxNorm-function)  
*  [polar\_coordinates methods](polar_coordinates.md)  
    *  [**euclidean** function ](polar_coordinates.md#euclidean-function)  
    *  [**polar** function ](polar_coordinates.md#polar-function)  
*  [matrix\_transform\_2d methods](matrix_transform_2d.md)  
    *  [**rotate** function ](matrix_transform_2d.md#rotate-function)  
    *  [**scale** function ](matrix_transform_2d.md#scale-function)  
    *  [**shearX** function ](matrix_transform_2d.md#shearX-function)  
    *  [**shearY** function ](matrix_transform_2d.md#shearY-function)  
    *  [**translate** function ](matrix_transform_2d.md#translate-function)  
*  [rotate\_vector methods](rotate_vector.md)  
    *  [**orientation** function ](rotate_vector.md#orientation-function)  
    *  [**rotate** function ](rotate_vector.md#rotate-function)  
    *  [**rotateX** function ](rotate_vector.md#rotateX-function)  
    *  [**rotateY** function ](rotate_vector.md#rotateY-function)  
    *  [**rotateZ** function ](rotate_vector.md#rotateZ-function)  
    *  [**slerp** function ](rotate_vector.md#slerp-function)  
  
