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# integer methods  
The following methods are all part of the **integer methods**\.  
Contains two different rounding methods\.  
## Table of contents  
  
* [**iround** function](#iround-function)  
* [**uround** function](#uround-function)  
  
### iround\(\) function  
#### <code>glm.<code>**iround**(**x**: *number*) -\> *int*</code></code>  
&emsp;&emsp;Returns a value equal to the nearest integer to ``` x ```\. The fraction ``` 0.5 ``` will round in a  
&emsp;&emsp;direction chosen by the implementation, presumably the direction that is fastest\.  
  
#### <code>glm.<code>**iround**(**x**: *vecN*) -\> *ivecN*</code></code>  
&emsp;&emsp;Returns a value equal to the nearest integer to ``` x ```\. The fraction ``` 0.5 ``` will round in a  
&emsp;&emsp;direction chosen by the implementation, presumably the direction that is fastest\.  
  
### uround\(\) function  
#### <code>glm.<code>**uround**(**x**: *number*) -\> *int*</code></code>  
&emsp;&emsp;Returns a value equal to the nearest integer to ``` x ```\. The fraction ``` 0.5 ``` will round in a  
&emsp;&emsp;direction chosen by the implementation, presumably the direction that is fastest\.  
  
#### <code>glm.<code>**uround**(**x**: *vecN*) -\> *uvecN*</code></code>  
&emsp;&emsp;Returns a value equal to the nearest integer to ``` x ```\. The fraction ``` 0.5 ``` will round in a  
&emsp;&emsp;direction chosen by the implementation, presumably the direction that is fastest\.  
  
