.TH Command LOAD
.SY "load <SHIP/FLEET> <AMOUNT> <COMMODITY>"
.SY "load <CARRIER/SUBMARINE> <PLANE/MISSILE> plane"
The load command carries out the loading of ships.
Commodities (like guns, civs, food) can be loaded onto any ship. 
Missiles can be loaded onto nuke subs
and planes can be loaded onto carriers.
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The ship(s) must be in a harbor and
the harbor must be at least 2% efficient.
.s3 
In the first form, \*Qload ship# amount commodity\*U,
the amount argument specifies the amount of the given commodity
you wish to load on each ship specified.
Amounts greater than that allowed will be truncated to the
maximum possible.
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In the second form, \*Qload carrier# plane# 'plane'\*U,
where you say \*Qplane\*U instead of say \*Qciv\*U a plane/missile
is loaded onto a carrier/sub.
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See \*Qinfo ship-types\*U for a table of the maximum amounts of
each items that can be carried on each ship type.
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If you are loading things onto allied ships (assuming the ALLYHARBOR
option is enabled), you need to type the numbers of the ships, fleets
will not work. I.e. if you do "load s 999 f", it'll load 999 food onto 
all your ships in fleet s. If you do "load 1/2/3/4 999 f", it'll try to
load food onto ships 1, 2, 3, and 4, regardless of whether they're yours
or an ally's.
.s3
See also : unload, navigate, ship-types
