 SYNTAX:
   [##:##] Command: budget [<sector type|P|S|M|N|C> <PRIORITY|~>]

budget with no arguments produces:

.nf
[4:501] Command : budg
Current treasury:                                               98063
Income from taxes+bars:                                         1503+32000
Payments for Military+Capitals                                  468+64

Sector Type             Abbr    Production      Priority        Total Cost
uranium mine            u       0 rad                           $0
park                    p       0 happy         3               $0
defense plant           d       0 guns                          $0
shell industry          i       0 shells                        $0
technical center        t       0 tech                          $0
research lab            r       0 medical                       $0
library/school          l       639 edu         0               $(5751)
bank                    b       0 bars                          $0
refinery                %       0 petrol                        $0
enlistment center       e       0 mil                           $0
Ship building           S       0 ships         1               $0
Ship maintenance        M       1 ship                          $32
Plane building          P       7 planes                        $1344
Plane maintenance       N       8 planes                        $276
                                        Estimated Delta:        31319
                                        New treasury:           129382
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Budget with an argument sets the priority of the given sector type
(or P for plane building, or S for ship building, or M for ship
maintenance, or N for plane maintenance, or C to clear all)
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Priorities are a positive number, or 0, or ~.
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Update order:
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When the BUDGET option is enabled, the update procedure changes.
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The first thing that happens in an update is starvation and income collection.
All sectors are checked for starvation, then grow population, and then
collect taxes, pay military, pay
for military reserves, and pay for capital costs. Banks that are 60% efficient
produce income from any bars they hold.
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Then, in order of set priorities, sector types, planes, and ships are updated.
Once all sector types with set priorities have been updated, non-prioritized
sector types are updated in a top to bottom, left to right order (in deity
coordinates). Then, ship maintenance (if not already done), ship building
(ditto), plane maintenance, and then plane building.
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Ship maintenance is always paid, even if broke. Plane pilot's salaries are
always paid. If broke, plane maintenance is skipped, and the plane loses 
a random 1-(etu/2) percent efficiency.
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Ship & plane building are not performed if broke.
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Afterwards, sectors are processed for execution of deliver and then distribute,
providing the nation is not broke.
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Sector designations (or ship or plane building) with a 0 priority will not
produce, or build efficiency. Ship & plane maintenance may not be skipped.
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Costs for each sector type include costs for building efficiency in sectors
of that type. (This is true even if the sector will change to a different
type as a result of that work. For example, costs for libraries will include
all costs for work done in library sectors, even if one of the sectors is
being turned into an aggie)
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Estimated Delta
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The estimated delta may not be correct, due to events during updates.
(starvation, plague, sector revolts, etc) It will, however, usually be close.
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Budget takes into account avail in harbors and airports, and will
only show you how much you'll pay for work that will actually get done
in cases where your airports/harbors will not have enough avail to work
on all planes/ships.
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See also : show, sector-types

