.TH Concept "Bridges"
.s1
BRIDGES
.s1
Bridges can be built from any sector
that has enough hcm (heavy construction materials) and
workforce (see \*Qinfo show\*U and the \*Qshow\*U command),
providing you have enough money, and your technology level is high enough.
.s1
The sector the bridge span is to be built in must be adjacent to
at least 1 non-sea, non-bridge span sector. Note that you do not have to
OWN the sector is will be adjacent to, it just has to exist. This means that
you can build, for example, a 2 sector bridge out ot an unowned island.
.s1
To find out the required amounts of materials, workforce, and money
try to build in an underdeveloped bridge head sector
and the program will tell you the current amounts
(may be changed by the local deity).
.s1
Bridge spans cannot be re-designated.
A bridge span will collapse when it is below 20% in efficiency,
so shelling will destroy one, as will nuclear weapons and bombing.
.s1
See also : build, technology
