.TH Command FUEL
.SY "fuel <SHIP/FLEET> <AMOUNT> [<OILER>]"
Or, if the LANDUNITS option is enabled,
.SY "fuel <ship or land> <SHIP/FLEET | UNIT/CORPS> <AMOUNT>"
The fuel command carries out the fueling of ships.
The ship(s) must be in a harbor and
the harbor must be at least 2% efficient.
(Land units, if in use, must be in a command center of at
least 2% efficiency)
Alternatively, you can fuel at sea using an oiler, which is
any ship with the oiler ability. (Note: if you are in a harbor,
you can't fuel from an oiler, you must use the harbor)
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Ships can be fueled by either petrol or oil, with petrol being
used first. 1 unit of petrol = 5 fuel units. 1 unit of oil = 50
fuel units. Each ship, in turn, will attempt to take on the 
specified amount of fuel. Petrol/oil will be used for each ship,
the amount being rounded up individually. For example, if you have
a harbor with 50 fuel in it, and you tell a ship with a 50 fuel
capacity to load 50 fuel, it'll use 1 oil. If you tell it to load
*1* fuel 50 times, it'll use *50* oil, with the round-up making
it use 1 oil each time. The solution, of course, is to not load
fuel in tiny, wasteful amounts. 
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Each update, ships use fuel to make mobility points. To produce
10 mobility points requires the number of units of fuel listed
for the ship in the ship capability list. (see info show)
(This number is usually 1, but may be more).
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If the ship has no fuel, it DOES NOT RECEIVE MOBILITY.
.s3 
See \*Qinfo ship-types\*U for a table of the maximum amounts of
fuel that can be carried on each ship type.
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You can fuel allied ships, but must fuel them one at a time, by number.
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See also : ship-types
