	This kit allows you to transfer a game from one machine to a machine
of a different type in a fairly easy manner.

	This kit does not transfer market or treaty information. If you need to
transfer such things, use the .c files here as a guide, and write the rest your-
self! In cases of extreme emergency, send me mail.

	In order to transfer a game from one machine to another, perform the
following steps.

	1) Get the code made & compiled on the new machine.
	2) If you've changed the sector, nation, ship, plane,
	   or nuke structures, edit the correct .c files to comply
	   with your changes.
	3) Edit the Makefiles, and set all the variables there.
	4) Copy the *-to-ascii.c files and the Makefile.oldmach to the
	   old machine. Rename the Makefile.oldmach file to be Makefile.
	   Compile all the *-to-ascii.c files on the old machine.
	   Remember to specify the empire data directory in the Makefile.
	5) Run each of the *-to-ascii programs.
	6) Copy the resulting .ascii files to the new machine.
	7) Copy the ascii-to-*.c files and the Makefile.newmach to the
	   new machine. Rename the Makefile.newmach file to be Makefile.
	   Compile all the *-to-ascii.c files on the old machine.
	   Remember to specify the empire data directory in the Makefile.
	8) Run all the ascii-to-* programs. They should make the
	   sector, nation, ship, plane, and nuke files in your data
	   directory.
	9) Copy the bigmap* files from the old machine's data directory
	   to the new machine's data directory.
	10) Run the ancillary script.

	If all goes well, you should now be ready.

Thomas Ruschak
ts@ecn.purdue.edu
