.TH Command MAP
.SY "bmap <SECTS>"
A bmap gives you a graphic representation of all or part of your country.
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Bmap differs from map in that it reflects everything you've learned
about the world. If, for example, you navigate near a sector and find
out that it is as sea, it will show up on your bmap as sea, even if it 
doesn't show up on your map.
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Note that bmap shows the \*QLAST KNOWN INFORMATION\*U you have about
a sector. It may change, and your bmap will not reflect it. For example,
if you re-designate a sector, it won't show up on your bmap as the
new sector type until you do a map.
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Commands contributing to bmap include (but are not limited to):
map, nav, fly, bomb, recon, para, drop, lookout, coastwatch, radar.
(probably others)
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Your own sectors show up as a designation mnemonic
(see \*Qsector-types\*U) while sectors held by other countries
appear as question marks (\*Q?\*U).
Mountains, wilderness ares, and seas appear
as '^', '-' and '.' respectively.
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Examples:
.EX bmap -9:18,-8:5
generates a 28 x 14 bmap based on data supplied by the sectors
in the area specified.
.NF
    ---------0000000000111111111
    9876543210123456789012345678
 -8        . . . - -             -8
 -7       . . . . - ^            -7
 -6    . . . . - - - -           -6
 -5   . . - . a a - ^ ? ? -      -5
 -4  . . . . k o ! - ^ ? ? ?     -4
 -3 . - . a h j a ^ ^ ^ ^ ^ -    -3
 -2  . . - . a a a ^ a a - - -   -2
 -1   . . . a a a b + + ^ ^ -    -1
  0  . . . m c u a a - ^ - ^     0
  1   . - . a a . a a - - ^      1
  2    - ^ ^ a a a ^ a - - ^     2
  3     - - - - - - - . . -      3
  4      ^ - - - - - ^ - -       4
  5       - ^ - - ^ - - -        5
    ---------0000000000111111111
    9876543210123456789012345678
.FI
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.EX bmap # >mapfil
where your \*Qrealm\*U (or '#',
see \*Qinfo realm\*U or \*Qinfo update\*U)
is -5:5,-6:6 will type out a 11 by 13 sector bmap
and also put the bmap in the file called \*Qmapfil\*U.
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See also : map, nav, fly, bomb, recon, para, drop, lookout, coastwatch, radar
