.TH Command RELATION [COUNTRY]
.SY "relations"
The relations command displays your diplomatic status with other nations.
If the optional argument is specified, the command displays that country's
diplomatic status with other nations.
.s3
The data displayed by the nation command is formatted as a single page
report.
.EX relations
.NF

	MGM Diplomatic Relations Report       Sat Jun 17 23:24:46 1989

	0) POGO                  Allied    Allied
	1) 1                     Neutral   Neutral
	2) Groonland		 At War    Hostile   

.FI
.EX relations 2
.NF

	Groonland Diplomatic Relations Report       Sat Jun 17 23:24:46 1989

	0) POGO                  Neutral   Neutral
	1) 1                     Allied    Neutral
	3) MGM			 Hostile   At War   

.FI
.s3
Relations are: \*QAllied\*U, \*QNeutral\*U, \*QHostile\*U, \*QMobilizing\*U,
\*QSitzkrieg\*U, and \*QAt War\*U. Each has certain ramifications.
.s3
If you are allied to someone, they can over-fly you, and you will not be told.
(I.e. an ally can map you out easily). An ally can use your harbors to unload
in, and you can load things onto an allied ship in one of your harbors. Also,
your ABM's will intercept missiles aimed at allied territory.
.s3
If you are neutral towards someone, you will be warned if they over-fly
you.
.s3
If you are hostile towards someone, your planes iwll intercept theirs if they
try to over-fly you.
.s3
If you are Mobilizing, it means that you have declared war, and are getting
ready to attack. You cannot attack someone's land until you are actually
\*QAt War\*U. At the next update, you will automatically move to
\*QSitzkrieg\*U.
.s3
Sitzkrieg is the same as \*QMobilizing\*U. You still are unable to attack
their land. At the next update, you will automatically move to \*QAt War\*.
.s3
When you are At War with someone, you may attack them willy-nilly.
.s3
Also, there is an automatic progression. If someone you are allied with
attacks you, you become hostil towards them. If someone you are neutral
to over-flies or attacks you, you become hostile towards them. Neither of
these progressions can lead to war, however, they both stop at hostility.
