! *************************************
! *    Created by Map Maker           *
! *        by Jeremy Reaban           *
! *************************************

!----------------------------------------
! Lair
!-----------------------------------------
room Lair "Monster Lair"
{
	long_desc
	{
		"This is a lair of an evil monster.
	
		There are exits to the north and east.";
	}

n_to Dungeon
e_to Courtyard
}



!----------------------------------------
! Courtyard
!-----------------------------------------
room Courtyard "Courtyard"
{
	long_desc
	{
		"It's the castle courtyard.
	
		There are exits to the north, south, east and west.";
	}

n_to Barracks
s_to PrincessRoom
w_to Lair
e_to Entry
}



!----------------------------------------
! Entry
!-----------------------------------------
room Entry "Entry Way"
{
	long_desc
	{
		"It's the entryway of the castle.
	
		There are exits to the south and west.";
	}

s_to Gate
w_to Courtyard
}



!----------------------------------------
! Dungeon
!-----------------------------------------
room Dungeon "Dank Dark Dungeon"
{
	long_desc
	{
		"It's a dungeon.
	
		There are exits to the south and east.";
	}

s_to Lair
e_to Barracks
}



!----------------------------------------
! Princess Room
!-----------------------------------------
room PrincessRoom "Princess's Room"
{
	long_desc
	{
		"This is the room where the princess is kept.
	
		There are exits to the north and west.";
	}

n_to Courtyard
w_to TreasureRoom
}



!----------------------------------------
! Treasure Room
!-----------------------------------------
room TreasureRoom "Treasure Room"
{
	long_desc
	{
		"It's some sort of treasury
	
		There is an exit to the east.";
	}

e_to PrincessRoom
}



!----------------------------------------
! Barracks
!-----------------------------------------
room Barracks "Barracks"
{
	long_desc
	{
		"It's the guard's barracks.
	
		There are exits to the south and west.";
	}

s_to Courtyard
w_to Dungeon
}



!----------------------------------------
! Gate
!-----------------------------------------
room Gate "Gate"
{
	long_desc
	{
		"It's a gate that leads into the castle.
	
		There is an exit to the north.";
	}

n_to Entry
}


